GUIDE: Using CodeBreaker with PS2 Games On Backwards Compatible PS3 (works for widescreen hacks!)

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GUIDE: Using CodeBreaker with PS2 Games On Backwards Compatible PS3 (works for widescreen hacks!)

Postby jmjohnson85 » Wed Jun 27, 2012 1:35 am

Primer: Currently the only way to use CodeBreaker (CB) with CobraUSB PS2ISOs is to rebuild game images so that CB boots first and then CB boots the game. This guide will first explain how to setup a memory card on your backwards compatible PS3 for use with CB and then it will show you exactly how to rebuild your game(s).

This thread will serve as both a place to help others get this method working and as a place to post user made Rebuild Kits (RK) for individual games. Make sure to check the Rebuild Kit list (click the third 'Show' button) to see if your game already has a RK!

Before beginning there are a few prerequisites that need to be met that vary depending on which portion of the guide you are using. These prerequisites will not be covered in detail in this guide so make sure you can easily handle them before tackling this guide. With that being said this is pretty basic stuff people so don't be scared away thinking it will be difficult. Just realize that it can be a time consuming process and as long as you follow the steps verbatim you shouldn't have any real problems.

Of course, this is why we have the Rebuild Kit list (click the third 'Show' button) for people who like to save time and energy. :)

Prerequisites for entire guide:
*DOWNLOAD create_cb_rk.7z (this is needed whether creating a game rebuild kit or not)
*knowledge of how to FTP into your PS3

Prerequisites for Part A (rebuilding the game image):
*7-Zip installed
*knowledge of how to create an ISO image of a game
*knowledge of basic file operations in windows like copying/moving files etc.
*knowledge of installing programs in windows

Prerequisites for Part B (creating the rebuild kit):
*HashCheck installed (or knowledge of creating a MD5 file)
*basic knowledge of command prompt usage
*basic knowledge of using a hex editor and some other simple programs
*basic file operations in windows like obtaining filesize by viewing file properties
_____________________________________________________________________________________________________________________

Now with that out of the way the first thing you need to do is decide which memory card(s) you want to have CB store its code database on. I've found this to be semi-important since you don't want to end up having your codes spread out across multiple memory cards and also because the database takes up a fair amount of space on each card that it is stored on. I recommend creating a new memory card just for CB but this is up to you. After deciding on which memory card to use you will need to assign it to slot 1.

The next part of this guide deals with setting up your newly assigned CB memory card. To do this you will need to download a very small ISO image that I put together to simplify the process: DOWNLOAD SETUP_CB.iso

To see the guide on setting up your memory card for use with CB please click this 'Show' button:
Spoiler:


Once your memory card is all setup please click this 'Show' button to continue with the guide:
Spoiler:

_____________________________________________________________________________________________________________________

If you decide to make a rebuild kit then first of all thank you, thank you, thank you. This saves us all much time and energy and with these kits it becomes possible for us to use cheats on *most* PS2 games (eventually) without dying from constant repetitive game rebuilding.

Secondly, please post a link to your RK on this thread here so I can add it to the list.

Here is the list of Rebuild Kit's available for download:
Spoiler:

REQUESTS:
I am currently focusing on making RK's for games that are working in widescreen (thanks to the wonderful people over at the pcsx2 forums and psx-scene forums as well). So until I have got those games done I will not be taking any requests for RK's. This will be changed when I have finally caught up with these "widescreen hackers" :)

TROUBLESHOOTING:
Spoiler:

_____________________________________________________________________________________________________________________

Thanks and credit to all of the people who created the tools I used to create this method! A big thanks to ffgriever for the HDL modded version of CB and uLE team for making the best PS2 app ever!!
Last edited by jmjohnson85 on Mon Jan 21, 2013 12:44 pm, edited 8 times in total.
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Re: GUIDE: Using CodeBreaker with PS2 Games On Backwards Compatible PS3 (works for widescreen hacks!)

Postby duskdawn » Wed Jun 27, 2012 6:53 am

Thank you for this amazing tutorial! If only there was a 1 click solution. But nonetheless, it is still amazing.
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Re: GUIDE: Using CodeBreaker with PS2 Games On Backwards Compatible PS3 (works for widescreen hacks!)

Postby jmjohnson85 » Mon Jul 02, 2012 8:04 pm

I've discovered that certain games will not work with this rebuilding method. Here is a list of games that I have found to have issues that prevent them from being rebuilt properly.

DVD9 GAMES (I don't know how to properly rebuild a DL game):
Xenosaga Episode I

GAMES THAT USE LBA TO LOCATE GAME FILES:
Arc the Lad: Twilight of the Spirits
Arc the Lad: End of Darkness

GAMES THAT HAVE HIDDEN DATA (DATA THAT IS NOT IDENTIFIED IN ISO9660/UDF TOC):
Final Fantasy X
Final Fantasy X-2
Kingdom Hearts RE Chain of Memories
Kingdom Hearts

If anyone knows of a way around these issues please let me know, thanks!
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Re: GUIDE: Using CodeBreaker with PS2 Games On Backwards Compatible PS3 (works for widescreen hacks!)

Postby windrider » Tue Jul 03, 2012 2:49 am

Most dual layer games have always had their own fixes to shrink them.

Check alucard.cc/forums for most ps2 rebuilding tools.

Or you you can use genies xpert tool v2. I have it if anyone wants it.

A lot of the ones that need lba fixed, you can check psx-scene as ffgriever helped with a lot of those. You need to change the LBA order when rebuilding.

I am just saying that a lot of PS2 games have their own specific fix to be able to reduce the size.
If we all are here to help others , then what exactly are others here for?

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Re: GUIDE: Using CodeBreaker with PS2 Games On Backwards Compatible PS3 (works for widescreen hacks!)

Postby jmjohnson85 » Tue Jul 03, 2012 6:39 pm

Thanks for the direction on that. Looks like we will never be able to rebuild DVD9 games (without ripping to DVD5) unless someone makes a tool specifically for properly combining the 2 layers (found this thread: http://forums.sksapps.com/showthread.php?t=9321).

I did find some really good info on alucard.cc though. It looks pretty promising. I should be able to re-index the LBA tables for games with that issue.

As far as the games with hidden data, I think the only way around that issue is to write game-specific tools to extract the data which isn't even worth it in my opinion.
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Re: GUIDE: Using CodeBreaker with PS2 Games On Backwards Compatible PS3 (works for widescreen hacks!)

Postby SILENT_Pavel » Mon Nov 19, 2012 10:52 am

Maybe there is same tutorial for psp and cwcheat, is it possible somehow?
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Re: GUIDE: Using CodeBreaker with PS2 Games On Backwards Compatible PS3 (works for widescreen hacks!)

Postby SILENT_Pavel » Mon Feb 11, 2013 11:15 am

Sorry for double post, but i need help with that method.
I think it's should work on real PS2 harware with FreeMCboot and OPL installed?
So, i tried, it's works with PCSX2, but not loaded with real PS2 hardware OPL game start...
Maybe it's never will work on usual PS2? Only PS3 backswrd. cpmtbl.?
(the problem is, I have to swap two memory cards with different BOOT.ELF files inside, and i can't rename it, its FreeMCBoot & Code Breaker MC from this thread, how they can be integrated on a single card, or at what time, i need to change each other?)

Anyway thanks for info of this method, it's awesome.
Thanks for any help in advance.
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Re: GUIDE: Using CodeBreaker with PS2 Games On Backwards Compatible PS3 (works for widescreen hacks!)

Postby jmjohnson85 » Mon Feb 11, 2013 1:10 pm

SILENT_Pavel wrote:Maybe there is same tutorial for psp and cwcheat, is it possible somehow?

SILENT_Pavel wrote:Sorry for double post, but i need help with that method.
I think it's should work on real PS2 harware with FreeMCboot and OPL installed?

First of all: please keep in mind that the method posted in this thread is exclusively and explicitly for using cheat codes with PS2 games on a backwards compatible PS3. To make it even more clear this method is not to be used on any other device like a PS2 or a PSP. And as far as I know it is impossible and completely pointless to attempt to do so.
SILENT_Pavel wrote:So, i tried, it's works with PCSX2...

To use this method in PCSX2 would be quite silly indeed since PCSX2 has a built in cheat engine. Just use the appropriate PNACH file for each game you want to use cheats with. You can get more help with this on the PCSX2 forums.
SILENT_Pavel wrote:..., but not loaded with real PS2 hardware OPL game start... Maybe it's never will work on usual PS2? Only PS3 backswrd. cpmtbl.?

There is no need to use this method on a PS2. Much quicker and simpler methods already exist for loading PS2 games with cheat codes enabled. There are MANY different ways to do it.
SILENT_Pavel wrote:(the problem is, I have to swap two memory cards with different BOOT.ELF files inside, and i can't rename it, its FreeMCBoot & Code Breaker MC from this thread, how they can be integrated on a single card, or at what time, i need to change each other?)
You should try doing some forum searching at psx-scene.com to help get set up with using Codebreaker and OPL. Also, youtube is always a good place to look. Just doing a brief search for "ps2 codebreaker opl" I came up with this video: http://www.youtube.com/watch?v=mtxK1slR5g4

The guy in this video seem like he kind of gets the process. But I will tell you that you can make the whole process much faster/simpler if you put Codebreaker ELF file on your "mass storage device" and setup OPL to launch it from the "Apps" menu.
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Re: GUIDE: Using CodeBreaker with PS2 Games On Backwards Compatible PS3 (works for widescreen hacks!)

Postby AlkaliV2 » Thu May 02, 2013 5:30 am

I already hit the thank you button, but this needed to be said. Thank you immensely for this tutorial. I cannot tell you how many days I have been looking into it for the purpose of playing .hack G.U. on my PS3 with codes. It was like you were literally motivated by the same game I was. If not, thank you all the same for making RK's for those three games.

Now down to business. I'm on Cobra CFW 4.30 FW 6.0 and I am getting an error when I use your CB_Setup.iso file Error 80028F17. Not sure why I am getting this kick back, but I do know that it is preventing me from setting up my internal memory card. I know it is probably a longshot that you are even still checking this post, but I plan to downgrade to Cobra 3.55 and try it all again. Let me know if you have any ideas or suggestions. Thanks!

Edit: So as it turns out similar to PS3Usercheat PKG this too will only work (for me) on Cobra CFW 3.55 and Cobra FW 5.0 which I now have now gotten my CECHA back down to. This guide is amazing and the Setup_CB.iso worked like a charm on 3.55 so now I am testing .hack GU V1 to see if the RK allows my game to run the codes and not red screen. I will report back if it succeeds.

Edit 2: Dot Hack GU Rebirth works great. Loaded in the codes and the game started right up. This is amazing thank you for taking the time to do this and make this guide jmjohnson!
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