Due to be released within the next day or two is version 0.9.5 of SSNES as well as the initial release of the PS3 and 360 ports. SSNES is a multi-platform, multi-system emulator with ports being worked on for PC, OSX, PS3, 360 and a few more I believe. As I said, it's a multi-system emulator. Don't let the name fool you, it's not just for SNES games! It currently supports games from systems such as NES, SNES, GB, GBC, GBA, SMS, GG, Genesis & FBA using selectable cores from various emulators to ensure the best compatibility, accuracy and performance for the end user.
To demonstrate the capabilities of SSNES and more specifically maister's manual reader shader I've been working on some implementations for the past couple months to show off just a taste of some of this shader's uses.
IMAGES: Here are some screenshots showing some of the uses on roms for the systems that SSNES currently supports:
Pages of the manual are changed by the user with a key combination of (enter+Q or W) on PC and (Start+L1 or R1) on PS3. The biggest limitation of the shader is your imagination. As demonstrated in the videos below, it can be used for things such as maps, guides, instruction manuals, cheats, passwords, etc. Additionally, the dimensions, positions and number of pages are completely customizable. For example, the Mortal Kombat 1 example is only 8 pages while the Chrono Trigger one is 136!
VIDEOS: Forgive the quality of the videos. My computer is pretty old
In Legend Of Zelda: A Link To The Past (SNES) I've used the shader as a map guide
Street Fighter 2 (SNES) as a moves list for each character
Bubble Bobble (NES) as a cheat sheet for all the passwords
Super Mario Bros 3 (NES) as an instruction manual
Bubble Bobble (Gameboy) Another example of displaying just a manual
Chrono Cross (SNES) Using the official Prima strategy guide
DOWNLOADS: Due to restrictions on the PS3 I've created two versions for each download. The PC versions are better quality and zipped. The PS3 versions are smaller and in .PKG files I haven't tested them on any other systems but you're welcome to try
PC Unzip a reader to the directory of your choosing. Open ssnes-phoenix.exe and navigate to Settings>Video Next to Shader/Filter Settings click Open Next to Cg pixel shader click browse Navigate to where you unzipped the shader folder and select name_of_shader.cgp Back in the main SSNES Window click the large Start SSNES button -ENTER+Q / ENTER+W are used to change pages
PS3 Place the PKG file on external media such as a flash drive Install the PKG on your PS3 from the Install Package Files menu Run SSNES and select the rom you want to play Open the Menu by pressing L3+R3 Press Select to access the settings Highlight Shader Preset (CGP) and press X Navigate to: /dev_hdd0/game/SSNES10000/USRDIR/cores/presets/name_of_shader/ Select manual_reader.cgp (it will take 5-30 seconds to load) Press L3+R3 again to exit the menu and resume playing your game -START+L1 / START+R1 are used to change pages
To create your own there are sites available such as Replacementdocs and emuparadise where you can find strategy guides and official manuals. Not to mention the vast database of guides and cheats available at GameFAQs. Feel free to use any of the files I've posted as a base. I can be reached here on Tortuga-Cove or on Twitter @opium2k for any questions, problems, etc.
I haven't been able to finish my set of full themes/skins and borders (like the ones I made for the 'Next' emulators) due to time constraints. They're about 75% done and I need to talk to Maister and/or Squarepusher regarding something before I finish them. So I'll post them at a later point in time, when all of them are done
Note: SSNES PS3/360 has not been released yet. Rather than wait I'm posting this now for the benefit of those using the PC version and unofficial compiled copies of the PS3 version.
Now for the second half of my SSNES dlc project: themes and borders. Anyone familiar with the ones I made for Squarepusher's previous PS3 emulators will be probably recognize some of these but for those who aren't, here's a rundown. The borders are loaded slightly differently in SSNES than they were in past PS3 emulators.
The PS3 versions come in a PKG file and contain a new icon, xmb image, menu background and border(s) for when playing a game. The themes can be used with or without the borders. The PC versions are just borders and are zipped. Here are some images from the PS3 version of the SS-zelda and SS-sf2 themes:
Also included are manual-reader versions of each border that can be used in place of the images that come standard with the manual-readers. Shown below is SS-tachyon's border followed by the manual-reader border used with the zelda-reader:
Here's a video to show a few more:
Note: Any framerate drops are not a reflection of SSNES' performance, merely my computer showing how crappy it is at recording video.
INSTRUCTIONS: PC 1. Unzip a reader to the directory of your choosing. 2. Open ssnes-phoenix.exe and navigate to Settings>Video 3. Next to Shader/Filter Settings click Open 4. Then to Cg pixel shader click browse 5. Navigate to where you unzipped the shader's folder and select name_of_shader.cgp 6. Back in the main SSNES Window click the large Start SSNES button
Note: Some of the zips contain multiple borders. To use a different one, rename it to border.png and overwrite the default one Note2: To use one of the manual-reader-border.png files, copy it to the folder of manual reader you wish to use it with, overwrite the default one and then load that manual reader using the instructions above.
PS3 To Install The Theme: 1. Place the PKG file on external media such as a flash drive 2. Install the PKG on your PS3 from the Install Package Files menu
To use a border shader: 1. Run SSNES and select the rom you want to play 2. Open the Menu by pressing L3+R3 3. Press Select to access the settings 4. Highlight Shader Preset (CGP) and press X 5. Navigate to: /dev_hdd0/game/SSNES10000/USRDIR/cores/presets/name_of_shader/ 6. Select border.cgp (give it a moment to load) 7. Press L3+R3 again to exit the menu and resume playing your game
Note: Some themes contain multiple borders. To use a different one, rename it to border.png and overwrite the default one using an ftp client or a file manager such as multiMAN. Note2: To use one of the manual-reader-border.png files, copy it to the folder of the manual reader you wish to use it with and overwrite the default one using an ftp client or a file manager such as multiMAN. Then load that manual reader using the instructions above.