******UPDATE******* *****UPDATE****Confirmed this as Real video Jtag on 15572 - Admin Seems the guys over at elitemodscene.com might have found a way to defeat this new update. Take a look at the video below. MS punches with the right, X360 scene counters with a shot to the nuts!!!!!!!
This was seen over at TX forums, read it carefully. Seems MS has had enough and has implemented a new key to their hash calculation (seem familiar ? ps3 anyone? LOL) Don't update unless you want to be down for the count.
Quoted: With the new 15*** update, M$ has added a new key to their hash calculation for the rc4 key. It's basically just the first 16 bytes of the header, which include the version number, entrypoint, and size. These are all per-CB, per-version, so we cannot take a keystream from a 15*** CBB and use it to make a 14*** CB because the CBA on 14*** is unable to calculate the rc4 key no matter what we change.
What this means: In order to RGH2 an xbox with 15***, you need either:
1) The cpu_key
2) A previous exploitable dump from the SAME XBOX. Must fit one of the following: - Phats: 14717, 14719 - Slims: 13146, 13599, 14699, 14717, 14719
Older dumps will NOT WORK with RGH2/RGH3 !
DO NOT UPDATE TO 15*** WITHOUT BACKING UP FIRST!
What do we do now: We are looking into ways of exploiting the rc4.
To make it clear, the new way of generating the CBB decryption rc4 key is as follows:
atreyu187 wrote:Thanks updated last night and got my dual NAND working again
you can update your original nand to 15572/15574 but this will also update the fuse-set and your xbox360 LDV value, so when you switch to your Glitched Nand again the image won't boot due to the updated LDV value, you can rebuild a 15719 RGH image with the LDV value increased by one ( you can set in it options.ini file before building the new RGH image ) at least until the new xebuild/15574 patches are public and Multi-Builder gets updated.
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