• Xecuter Fusion v1.0.6 Beta • Xbox/X360 Homebrew - Tortuga Cove
    Register

    Xecuter Fusion v1.0.6 Beta

    Moderator: Rogero

    { VISITS } Views: 1097  Favorites Favorites: 1  Followers Followers: 1 
    Favorites: psp_frank2
    Followers: psp_frank2
    Site Admin
    User avatar
    Posts: 1357
    Joined: Thu Jun 30, 2011 3:27 am

    Has thanked: 69 times
    Been thanked: 756 times
    Reputation point: 284
    NoviceNoviceNovice

    Xecuter Fusion v1.0.6 Beta

    Postby S4BRE » Mon May 07, 2012 4:53 pm

    It seems TX is doing beta testing for the long awaited Fusion. Unfortunately its not an open beta yet... The provide a link to the forums the beta testers are reporting to though, if you want to follow the progress:
    Quote:
    We are happy to announce that the first version of the Xecuter Fusion project has been released to beta testers.

    We have created a new forum to get support and also discuss features and offer your own input: Fusion Forums

    While we have tried to make this as solid as possible for the first release, remember this is in beta so there may be bugs and other issues. We will not be held responsible for any damage that you may do to your Xbox by using these files. Everything you do is at your own risk. If you mess up don't cry, we are not your Mom and will not hold your hand.

    Features of Xecuter Fusion as of v1.0.6

    Requirements:
    RGH/RGH2 Console (JTAG Not Supported)

    + Turns console into full devkit
    - Console has full devkit functionality
    - Test kits have debugging and memory editing capabilities
    - Partnernet has been blocked
    - Slim devs that show up as test kits now show up as full devs

    + XEX security checks removed
    - Region checks removed
    - Bounding path checks removed
    - Library version checks removed
    - Module import version checks removed
    - Media id checks removed
    - Module hash checks removed

    + XGD security removed
    - Bypass xgd authentication, loads retail game disks
    - AP2.5 checks removed

    + Run retail executables
    - Executables checked with devkit rsa key, if signature fails it
    is loaded with retail encryption keys

    + Container security checks removed
    - Rsa signature check removed
    - License checks removed
    - Arcade games run as full, even when extracted

    + Xbdm.xex
    - Mounts all internal drives
    - Mounts Firmware folder

    + Hud.xex
    - "Family Settings" changed to "Firmware Settings", runs config manager on press

    + Dash.xex
    - Games copied to the hard drive via the dashboard no longer require the disk to be in the drive to be played

    + Fusion added features
    - Boot in safe mode by pressing eject to boot (dev only)
    - Loads alternate system files from Firmware\Kernel\
    - Both devkit and retail hardware/accessories work
    - Switch between retail or devkit system link encryption
    - Switch between retail or devkit system encryption
    - Bypass booting to dev launcher
    - Pair any dvd drive to console
    - Display cpukey, dvdkey and other important information
    - Both retail and devkit profiles can be used simultaneously
    - Multi disk games can be ran from hdd without problems
    - Trainer launcher accessible through hot-key launch

    Notes

    - The custom boot animation has a small side effect where the console will take a bit longer to boot. The reason for this is that the animation does not start playing at first boot, rather it plays once the console is fully booted. It is being worked on and will be fixed soon.

    - Multi-Disk Games
    Multi disk games can now be run from the hard drive and still function properly when the game requests to switch disks. In order for Fusion to auto detect and switch to the next disk of a game, the game must be put into a special folder structure. Every disk for the game needs to be ripped to its own folder named disc1, disc2, etc. Each disk folder must be placed inside a folder just for that game.

    Here is an example folder hierarchy:

    \Battlefield 3\
    \Battlefield 3\disc1\
    \Battlefield 3\disc1\...
    \Battlefield 3\disc2\
    \Battlefield 3\disc2\...



    Changelog

    v1.0.6 (File Pack Size - 71MB)
    + Ported to retail consoles
    + Added XeKeys status to ConfigManager console info screen
    + Trainer launcher added, accessible through hot-key launch

    v1.0.5
    + Hdd load redone, now works 10x better
    + Arcade license patch fixed to work with all arcade games
    + Hud.xex button remaps now work when in dashboard
    + Kernel folder has been changed to Firmware
    + Neighborhood now maps a few more drives
    + Major code/patch revamp and clean up
    + Retail and devkit profiles can be used, all profiles written as dev
    + Games ripped to the hdd no longer need the disc in drive to play
    + Minimum version check on module imports removed
    + Removed hdd authentication checks, retail and dev hdds now work
    + Multi disk games can be ran from the hdd without problems

    v1.0.4
    + Changed hdd loader to be dynamic
    + Fixed a bug with HvxPeekPoke
    + Repurposed "Family Settings" in hud.xex to "Firmware Settings"
    + Added Config Manager to change fw settings
    + Xbdm.xex patched to show all drives in explorer
    + Xbdm.xex now mounts Kernel
    + Xex module hash checks removed
    + Fixed a dvd drive pairing bug in ConfigManager
    + Fixed a bug in xbdm.xex with mapping KERNEL:\\

    v1.0.3
    + Hv extensions re-enabled
    + All XeKeys values unblocked
    + Syscall 0x75 is HvxPeekPoke(ULONGLONG Dst, ULONGLONG Src, DWORD Size)
    + Loads retail xex files
    + Loads retail game disc's
    + Bypass xex version/media/bounding path/region checks
    + Xam/xbdm/bootanim.xex are loaded from Hdd:\Kernel\
    + Boot into recovery mode by eject press
    + Unsigned containers allowed
    + Unlicensed/unpackaged arcade games are full
    + Slim testkit bug fixed
    + Internal drive map always enabled

    Fusion added features
    - Boot in safe mode by pressing eject to boot (dev only)
    - Loads alternate system files from Firmware\Kernel\
    - Both devkit and retail hardware/accessories work
    - Switch between retail or devkit system link encryption
    - Switch between retail or devkit system encryption
    - Bypass booting to dev launcher
    - Pair any dvd drive to console
    - Display cpukey, dvdkey and other important information
    - Both retail and devkit profiles can be used simultaneously
    - Multi disk games can be ran from hdd without problems
    - Trainer launcher accessible through hot-key launch


    Thanks & Greetz go out to who were directly or indirectly involved in the Fusion project.

    TheFallen93, Sonic-Iso, Xenon.7, Redline99, Tiros, c0z, l_oliveira, MODFREAKz, xorloser, k3rn3l, Podger, RF1911, tydye81 & RickyB82.

    Download: Do not ask for any download links. The files are compiled with the XDK and we are not allowed to host them or give links to them. If you ask it shows that you don't bother to read anything we post so in return we won't waste any of our time in giving you any help or advice and others re welcome to call you out for being a lazy dumbass
    Source: TX Forums
    Image
    Tortuga Cove Administrator

    Return to Xbox/X360 Homebrew

    Who is online

    Users browsing this forum: No registered users and 0 guests