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    PSNpatch [tortuga cove official thread]

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    PSNpatch [tortuga cove official thread]

    Postby kokotonix » Sat Oct 19, 2013 11:29 am

    Image

    PSNpatch
    by KW

    Do you have questions about PSNPATCH ?
    Read this document and the faqs BEFORE asking !!!
    (most questions are already answered there)

    RELEASE NOTES:


    4.70.05 15/MAR/2015
    • psnpatch plugin updated to faster start-up (when locking psn access);
    • non-cobra plugin-manager updated: faster, safer, smaller and firmware independent (4.XX CEX past and future);
    • psnpatch deletes app_home from xmb in cobra but NOT in non-cobra (needed for discless start);
    • source code updated.
    • psnpatch pkg file was optimized once again: un-install psnpatch and reinstall new version to benefict from the small size.

    = NOTE I:
    It has always been a major objective of psnpatch to be made firmware version independent.
    This will garantee that once a new firmware is released, we wouldn't need to wait for KW to release a new psnpatch version as the one already available would be compatible.
    Almost everything was made this way: From the CFW disabling, to the IDPS spoofing, passing trough plugin compatibility or rap installs.
    The plugin manager for non-cobra WAS not YET like this: A payload for every firmware version was needed.
    With the new changes NOW included in 4.70.05,
    PSNPatch will "patch" the payload to the currently running firmware version, hopefully making it "firmware independent" as all the other functions.

    = NOTE II:
    Some users asked for a ISO loading in non-cobra.
    This is not impossible, in fact, loading MAMBA for the job at start-up is easy and works.
    But, it does not make sense in psnpatch scope:
    Plugin loading in non-cobra firmwares opens the door for non-cobra firmwares to load plugins at boot,
    like psnpatch plugin (for things like auto block psn and disable cfw from XMB)
    or even a lightweight version of webman to load folder format games.
    From here, plugins developers can do whatever they fit appropriate.
    In my opinion, what is offered for non-cobra is already very nice.
    When we want ISO, NET loading, PS3MAPI, and whatever more we can get from cobra ... we go for cobra :)


    4.70.02 3/MAR/2015

    BIG news for non-cobra cfw !
    • Added auto-boot PLUGINS FOR NON-COBRA CFW !!! :D
    • New psnpatch plugin updated to fully run in BOTH COBRA and NON-COBRA;
    • Included webman-mod plugin for both cobra and non-cobra modes;
    • "Block PSN Access" now works for BOTH COBRA and NON-COBRA at boot time;
      (providing the psnpatch plugin is installed - wait for psnpatch welcome message).
    • IDPS auto-spoofing now works for BOTH COBRA and NON-COBRA at boot time;
      (providing the psnpatch plugin is installed - wait for psnpatch welcome message).
    • Confirmed compatibility with 4.70 CFW
      (this is just a confirmation as no code changes were needed);

    = Notes for non-cobra plugins:
    1) Non-cobra plugins should be configured in /dev_hdd0/prx_plugins.txt;
    (psnpatch does this automatically when installing psnpatch or webman plugins);
    2) Non-cobra plugins can mount games only in jailbreak format;
    3) ISO support for non-cobra is comming ;)
    4) When in non-cobra CFW: go to new "TOOLBOX" menu in PSNPatch app to configure plugins;
    5) Non-cobra plugins were tested just in 4.70, but it should be compatible with several previous CFW versions;
    6) Many failsafe procedures were taken in consideration to install the non-cobra plugin handler.
    In the event of something going wrong
    (a broken plugin or an error installing the plugin handler),
    there are 2 EASY failsafe procedures:
    a) Create a "failsafe" file and place it in a folder named "core_flags" in a usb stick in the right usb port of the ps3.
    This procedure can also be done to disable plugin loading from non-cobra cfw.
    b) Re-install the CFW from the Recovery menu.

    ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- "

    What is PSNpatch ?

    CORE (compatible with ALL 4.XX firmwares):
    - Spoofs IDPS (console ID) and PSID;
    - Disables cfw syscalls (emulates official firmware);
    - Auto-Deletes game and homebrew launch history;
    - Installs RAPs and EDATs.
    - Unlocks PSN (c00) game demos.
    - Unlocks ps2classics launcher.
    - It Patches new games to run in lower firmware (4.46) systems - both ISO and folder formats;
    - PSNPatch plug-in for easy usage with COBRA and NON-COBRA cfw including PSN access control;
    - Includes webMAN plug-in installation and XMB configuration.

    COBRA (for 4.46 and above firmwares running cobra 7.XX):
    - Cobra extensions (with stealth extensions for even better cfw disabling in COBRA systems);
    - Special processing for CFW disabling in REBUG;
    - Spoofs firmware version to ANY version (*) - temporary disabled.


    ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- "


    . PLEASE READ CAREFULLY THE DOCUMENTATION BEFORE USING PSNPATCH.
    . BE SURE YOU UNDERSTAND WHAT CAN BE DONE WITH PSNPATCH.
    . AVOID PLACING QUESTIONS ALREADY ANSWERED IN THIS FILE.
    . NO WARRANTIES ARE GIVEN.
    . USE AT YOUR OWN RISK.
    . DON'T USE PSNPATCH FOR PIRACY.
    . PSNPATCH AUTHOR CONDEMNS PIRACY.




    ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- " ----- "


    = SUMMARY:

    The major objective of psnpatch is to spoof the console Id and disable cfw syscalls extensions in order to make your system more "safe" to go into the psn.
    (Note that MORE safe doesn't mean IT IS safe!).
    It also deletes the boot history execution (hiding homebrew execution).
    The optional cobra plug-ins unloads from memory after activation and controls PSN access.
    Additionally, you can also install RAPs and EDATs, unlock psn game demos and patch games and apps to run in 4.46 systems.
    New algorithms specially made for CFW disabling and searching valid user accounts.
    Firmware independent.


    = How to use:

    Just install and run. A simple interface will guide you trough.
    Optionally you can install a prx plug-in that runs in the background and do all the "spoofing" and CFW disabling from the xmb by means of a simple shortcut (read below).
    The plug-in disables PSN access until CFW is disabled and can be configured to automatically spoof IDPS at start-up.
    To install the plug-in, call psnpatch and go into the TOOLBOX sub-menu;
    To update the plug-in, just run psnpatch and follow the on-screen update instructions.
    See the PSNPatch plug-in section for adidtional information.


    = TESTING IF PSNPATCH WORKS WITH YOUR SYSTEM:

    IF you want to be sure psnpatch works in your system:
    - edit psnpatch.cfg to define new idps and psid. Put it in the root of a usb stick and place it in the rightmost ps3 usb port.
    - Run psnpatch keeping CROSS pressed until you ear 1 beep or got back to XMB.
    - If the system beeped, it means that the cfw disabling was successful.
    - You can re-run psnpatch. It should give you an error complaining about cfw syscalls not found and it will display the current idps and psid values (called PSN IDPS and PSN PSID).
    - You can also run Multiman, Irismanager or any other syscall-dependent homebrew: they will all complain about an “unsupported” or “unknown” firmware version ;)
    - Some versions of newer backup managers may not complain about unknown firmware versions but SHOULD NOT be able to mount new games after PSNPatch disables the CFW syscalls.


    = CFW DISABLE / REMOVE SYSCALLS

    You can execute the app directly after install.
    This will allow you to remove cfw syscalls and delete execution history.
    Removing syscall will simulate a official firmware version improving protection level against PSN bans.
    Note that after doing this, some home-brew programs (like multiMAN) will refuse to execute.
    In fact, You should avoid running any homebrew program AFTER disabling CFW.
    Just mount the game backup you want BEFORE using PSNPATCH to disable cfw.
    After CFW is disabled you can play the mounted game backup but cannot mount another one.
    This "cfw disabling" will only be active until next ps3 reboot.

    Press TRIANGLE
    (1 beep will inform of the cfw removal success).
    If there were NO BEEPS it means that the CFW WAS NOT DISABLED!!!

    Psnpatch uses 3 complimentary algorithms to improve cfw disabling success rate.

    Note: If a mounted game in cobra gives black screen after disabling cfw, try mounting as ISO.



    = SPOOF CONSOLE ID (IDPS):

    If you want to spoof idps and psid, you need to the edit the PSNPATCH.cfg file
    (see example).PSNPATCH will scan locations in the following order:
    "/dev_usb000/psnpatch.cfg"
    "/dev_hdd0/game/PSNP11001/USRDIR/psnpatch.cfg"
    "/dev_hdd0/game/BLJS10018/USRDIR/psnpatch.cfg"
    Each ID is a hex string with 32 characters representing 16 bytes / 128 bit integer.
    IF left as Zeros, the ID's will NOT be spoofed.
    It cannot be any number: it MUST be a valid IDPS known by the PSN.
    Don't try to generate an ID by yourself !!!
    Press SQUARE if you want just to spoof IDPS and PSID.



    = "ALL IN ONE":

    Press CROSS to do a "ALL IN ONE": Spoof idps and psid, disable cfw syscalls and delete execution history.
    (1 beep will inform of the success disabling cfw).
    You can even start psnpatch and keep X pressed until you ear the beep, bypassing the user interface and back to XMB !


    = INSTALLING RAPS AND EDATS:

    When PSNPATCH starts, it will search for the first valid user account (usually it will be '1', but it can be a different value).
    Place RAPs and/or EDATs in the folder configured in PSNPATCH.cfg (usually /dev_usb0/exdata/ in a usb stick placed on the right most ps3 port).

    Press:
    UP/DOWN to change the USB port where to get the RAPs and EDATs.
    LEFT/RIGHT to select the user account where to install.
    L1 - a log will display the list of processed games by file type.

    - Note 1: It is advisable not to process more than 20 files at the same time (if you sign more, they may not appear in the log).
    - Note 2: Once the RAPs and EDATs are installed, you can remove them from the USB stick.
    - Note 3: RAPs and EDATs are installed in one user account but available to all users.
    - Note 4: RAPs are installed with the current IDPS (original or spoofed) and will work ONLY with that IDPS active!



    = UNLOCK PSN GAME (C00) DEMOS:

    PSNpatch can unlock game demos of C00 type.
    For each unlocked game there will be created a new EDAT.

    Press R1 - A list of unlocked games will be displayed on screen.

    NOTE: EDATs are IDPS independent (will always work in your system. Even with spoofed IDPS).



    = UNLOCK PS2CLASSICS launcher
    When unlocking C00 demos, ps2 classics launcher will also be unlocked (if not yet unlocked).



    = PATCHES games to lower versions:

    There are still many users with 4.46, 4.53 and 4.55 systems – Rebug or Cobra addicts (that wants the full set of cobra 7.0 functionalities) ;)
    These users, need to spoof their firmware versions to login into psn.
    Some newer games will fail to start on systems with lower firmware versions - typically a black screen at start up.
    PSNPatch can re-sign JB AND ISO game images, psn installed games, apps (like ps store) and new game patches to run in every 4.46 and above systems.
    psnpatch looks in the configured devices in the folders "/GAMES" and "/PS3ISO".

    * Press L2 - A menu will allow to choose where to scan.

    Press START.

    A list of patched games and the number of patched files per game will be displayed on-screen.
    Press START again to reboot the ps3.

    * The "Deep SCAN" option will scan every sub-folder it finds.
    This a very very slow (really slow) scan, but it is essential for games failing the normal patching method (i.e: FF X/X-2)
    If you have a game that still fails after being patched, try putting it alone in a /GAMES folder in an external disk (no more games in the external disk, to be faster) and patch with the deep scan option.
    You might have to wait 10 to 15 minutes - while the hdd light blinks, psnpatch is working.

    * Pressing SELECT enables a [TEST] function.
    This function is great to test how long the scan will take and can be interrupted at anytime without any problem, as no writing to the disk is being ade while in [TEST] mode.

    Note: this process patches EBOOT.BIN, *.self, *.sprx, and PARAM.SFO files.

    New games:
    Some newer games (even if working on a 4.46 system after being patched by psnpatch) may fail after updating the game from the ps3 interface.
    This happens because the new patches are being distributed already signed for 4.55+ and they are downloaded, installed and launched on the fly.
    In this cases it is needed to get the update pkg file separately - suggested to donwload the update pkg files from a tool like multiman.

    TEST MODE:
    To test which games will be patched, press the "SELECT" key.
    The menu will change to "TEST" mode.
    The list of patcheable games will be shown, but they will not be changed.


    = QUICK USE

    If you don't want the user interface, just execute PSNPATCH and keep CROSS pressed down until you ear 1 beep and get back to the XMB.



    = FIRMWARE VERSION COMPATIBILITY:

    PSNPATCH should be compatible with every 4.XX version.
    It should be independent of the CFW "flavor" (rebug, rogero, habib, darknet, steve, zer0 … and cobra editions!), but some functions are only for cobra (available in cobra toolbox menu).
    Tested with 4.21, 4.25, 4.30, 4.41, 4.46, 4.50, 4.53, 4.55, 4.60, 4.65, 4.66, 4.70
    It should be compatible with future firmware releases, as everything in it was made thinking in a "firmware independent" approach.
    Starting on 4.55, due to changes in firmware, the idps is read by the use of a special algorithm without using fixed offsets and syscall independent, so it should keep compatibility between firmware versions.
    It does the cfw disabling by searching and disabling the known "unofficial” syscalls recovering the "official" syscalls table and using special processings with cobra systems.
    Special processing is made for Cobra editions.
    Equal to every 4.X firmware until now.
    The remaining functions deals with the ps3 file system and should also be compatible with every firmware version.


    -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
    = T O O L B O X :
    -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-

    - Cobra and NON-COBRA systems (4.46 and above) are supported.
    With a list of additional functions available trough the TOOLBOX.

    - TOOLBOX can be used to:
    O PSNPatch plug-in install & remove - disable cfw / spoof idps & psid / deletes history / lock PSN access. All from the XMB !;
    O Additional functions (not available for REBUG versions):
    . webMAN install & remove;
    . XMB webMAN support (add "my games" and remove "app_home" from XMB) ;
    . Spoof FIRMWARE VERSION (temporary disabled);

    IN REBUG-COBRA the user should activate "System Mode: REBUG" in REBUG TOOLBOX for proper compatibility.


    = COBRA extensions extra-stealth:

    2 op-code extensions for cobra that allows an higher stealth approach - when called, the extensions will remove cobra's syscall table protection, allowing a PERFECT syscall table reconstruction (mimicking OFW).
    It also extends Cobra systems to support firmware version spoofing using cobra op-codes and some minor improvements.
    These changes are made at stage2.bin level.
    As it is VERY sensitive to manipulate both ps3 flash memory and cobra's stage files, psnpatch can do this for you.
    It was tested toughly many different configurations without any issues.
    But, again, without any warranties!

    Install and remove from TOOLBOX in cobra systems.

    UPDATE 4.66.30 - "enhanced" cobra stealth extensions:
    Starting with psnpath 4.66.30, a new technique is included which "injects" stealth extensions at run-time, avoiding the need for a special stage2.
    If future fw versions come to include stealth extensions, psnpatch will keep its compatibility with them.


    = COBRA VERSION spoofing :
    [THIS SECTION IS TEMPORALY DISABLED UNTIL ACCESS TO PSN WITH SPOOFED FIRMWARE VERSIONS IS SOLVED]


    PSNPATCH can spoof ANY firmware version in supported cobra systems.
    The release available at the download link is already configured to spoof SOME cobra firmwares (4.46 & 4.65) into version 4.66.


    - "NORMAL" usage:

    First, make sure other softwares are not already spoofing a firmware version (as MultiMAN or webMAN).
    Besides spoofing version and build number, psnpatch can also update cert files (if any).
    Run COBRA TOOLBOX and select the spoofing version.
    PSNPatch displays the current and the spoofed version (0.00 means no spoofing is in effect, X.XX means an error in the configuration file).


    - "ADVANCED" usage

    How to spoof other versions ?
    Or
    How to make my own spoofer ?

    (advanced users only. others users should wait for an update to be released or RISK A SOFT BRICK !!!)


    . STEP 1 (OPTION A)
    Edit the psnpatch.cfg configuration file
    (in psnpatch installation folder or the root of an usb stick in the rightmost port).

    Use the following syntax (example for 4.55 version):
    cobra_spoof_version=0455
    cobra_spoof_revision=62848

    in which:
    . cobra_spoof_version is the firmware version as 4 digits.
    . cobra_spoof_revision is the firmware build.

    (The correct version and build information can be picked from the file /dev_flash/vsh/etc/version.txt).


    . STEP 1 (OPTION B)
    Create a file named "force_cobra_version.txt" and put-it in USRDIR of psnpatch with the following syntax (version 4.55 example):
    0455 62848 #

    This file is a great help advanced users creating update pkg files.
    Each time psnpatch starts it scans for "force_cobra_version.txt".
    If found, psnpatch assumes a new firmware version needs to be spoofed.
    psnpatch will re-configure itself, update the current (only the current config file) and delete the file afterwards.

    THIS CONFIGURATION IS ALREADY INCLUDED WITH PSNPATCH TO SPOOF 4.46/4.55 INTO 4.66


    . STEP 2
    Create a structure with the original and spoofed files:

    Example to spoof from 4.46 to 4.66:
    a) folder "files/4.46-4.66/original/" should contain the original version files (version.txt, index.dat & vsh.self & patch.txt);
    b) folder "files/4.46-4.66/spoof/" should contain the spoof version files (updated version.txt, updated index.dat and spoofed vsh.self) plus "patch.txt".
    c) patch.txt contains the location of the stage2.bin file the original vsh hash and the new vsh hash, and also the number of iterations to find the offset to patch.
    Look into psnpatch pkg file contents and you will quickly understand how it should be done ;D
    To calculate the vsh.self hash you need to use the hashcalc tool distributed with cobra.


    . NOTES:
    NOTE 1: Place the new cert files (if any) in files/cert/ folder.
    NOTE 2: If you want to change the provided configuration: "BE SURE YOU KNOW WHAT YOU'RE DOING !!!"
    NOTE 3: If you're getting a reported version "X.XX", use psnpatch to disable version spoofing and reboot.
    If the version continues as "X.XX" REMOVE webman and and re-install again using psnpatch COBRA TOOLBOX.
    IF you're still getting X.XX, re-install your firmware from the recovery menu.

    DON'T GO ON-LINE WITH VERSION X.XX OR YOU'LL BE BANNED !!!


    -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
    PSNPATCH P L U G - I N
    -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-

    PSNPatch plug-in can be loaded at system boot in both cobra and non-cobra systems.

    . By the use of controller shortcuts it does run-time cfw disabling and IDPS&PSID spoofing, controls PSN access, displays current status and has an auto mode (more about this bellow - keep reading).
    . PSN access will be locked at plugin start-up.
    . The same applies to Firmware version checks and firmware updates trough web.
    . All blocks will report error 80710007 (unknown server).
    . This is a big security add-on, as the PS3 will return an error and deny PSN connections until the CFW is properly disabled by the PSNPatch plugin.
    . Just wait for the PSNPatch startup message to appear and confirm it says that PSNPatch was loaded and if "PSN connection locked" - now you are safe from wrongfully connect to PSN without previously disable the CFW syscalls.

    . After installing a new psnpatch version, if you have a previous version of the PSNPatch plug-in, just execute PSNPatch and follow the on-screen instructions to auto-update the plugin.
    . After installing the plug-in, it will stay resident in memory until CFW is disabled or removed with PSNPatch interface;


    Once you press the PSNPatch plugin shortcut L3+R3+R2, CFW will be disabled, IDPS spoofed and PSN connection unlocked.


    = WAIT FOR PSNPatch START-UP MESSAGE AT BOOT BEFORE USING IT (AROUND 25 SECS AFTER PS3 WELCOME SCREEN).

    - L3+R3+R2 shortcut:
    O 3 seconds, 1 beep, the cfw is disabled !
    O The new IDPS will be displayed on-screen, if spoofed (or not already spoofed in auto-node - see bellow);
    O History will be cleaned;
    O PSN access will be restored;
    O The PSNPatch plug-in will unload itself from memory;

    - L3+R3+L2 shortcut:
    O Displays status (displays PSN access, current idps, mounted titleID, running contentID and devklic);


    - AUTO MODE:
    With AUTO MODE, IDPS will be automatically spoofed at boot time (the system will behave as if it was permanently spoofed to the new IDPS without re-writing the ps3 internal flash memory).

    To enable/disable AUTO MODE:
    1 turn-off the ps3;
    2 press the controller PS button to start the console;
    3 wait until the ps3 boot up sound is issued;
    4 keep pressed L3+R3+R2;
    5 wait for 2 beeps and a confirmation message.
    6 The system will reboot afterwards.

    Notes:
    . Auto mode will ALWAYS STAY ENABLED (even between reboots) until you disable-it or unninstall psnpatch plug-in.
    . AUTO MODE DOES NOT WRITE TO FLASH.
    . IT IS 100% SECURE.
    . If you get the usual psnpatch welcome message when trying to enable or disable "auto mode", the process had failed. You should reboot and try again !


    NOTE:
    CFW WILL NOT be disabled at boot (or it wouldn't be possible to mount games) - don't forget to do it latter using L2+R3+R2 or you won't be able to connect to the PSN).


    -.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
    PLUGINS in NON-COBRA systems
    -.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-

    PSNPatch has the ability of preparing non-cobra CFW systems to load plugins at boot.
    This extends non-cobra system to a "near-cobra" behaviour.

    = NOTES for non-cobra plugins:
    1) Non-cobra plugins should be configured in /dev_hdd0/prx_plugins.txt;
    (psnpatch does this automatically when installing psnpatch or webman plugins);

    2) Non-cobra plugins can mount games only in jailbreak format;

    3) ISO support for non-cobra is comming ;)

    4) When in non-cobra CFW: go to new "TOOLBOX" menu in PSNPatch app to configure plugins;

    5) Non-cobra plugins were tested just in 4.70, but it should be compatible with several previous CFW versions;

    6) Many failsafe procedures were taken in consideration to install the non-cobra plugin handler.
    In the event of something going wrong (a broken plugin or an error installing the plugin handler), there are 2 EASY failsafe procedures:
    a) Create a "failsafe" file and place it in a folder named "core_flags" in a usb stick in the right usb port of the ps3.
    This procedure can also be done to disable plugin loading from non-cobra cfw.
    b) Re-install the CFW from the Recovery menu.


    -.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.--.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-



    = REMEMBER !

    Never execute any homebrew WHILE connected to the PSN !
    And the safest way to keep being banned is to be offline!!!



    = PIRACY

    PSNpatch condemns piracy!
    Use PSNpatch only for legally obtained games and content.



    = WARRANTY

    PsnPatch comes absolutely with NO WARRANTY.
    Use-it at your own risk.



    = THANK YOU
    * cobra authors for the MOST FANTASTIC firmware add-ons !
    * smhabib for your great work in porting COBRA into your CFW's and sharing your experiences !
    * joonie for the work in the new rebug;
    * stoker25 for psidpatch.
    * user for psnope and prx-loader
    * deank for webMAN and multiMAN.
    * aldo for webMAN-mod, irisman, aldostools (including getsymbols), ISO parsing, payload handling and many information and source code shared.
    * evilnat and arch by their 4.6x version spoofing approaches.
    * MiralaTijera for New Core;
    * joonie and _NZV_ for unnoficial prx-loader releases;
    * estwald for new core changes;
    * flatz, fail0verflow, snowydev, JuanNadie, EXE.trim.ALL, and all other for EDAT signing algorithms.
    * all others I've not listed: Without you, it would have been impossible !
    * and to every psnpatch user - you are the ones that keep psnpatch project alive :)


    DOWNLOAD LINKS


    DON'T MIRROR. IF YOU WANT TO PUBLISH PSNPATCH IN YOUR SITE, KEEP THE DOWNLOAD LINK

    PSNPatch 4.70.05 = https://www.sendspace.com/file/f3npep
    PSNPatch 4.70.02 = https://www.sendspace.com/file/lm2eb8
    PSNPatch 4.66.33 = https://www.sendspace.com/file/c3me7z


    DON'T MIRROR. IF YOU WANT TO PUBLISH PSNPATCH IN YOUR SITE, KEEP THE DOWNLOAD LINK


    = QUESTIONS ?

    1. If you have any question, 1st make sure you read and understand this document.
    2. You should also read the FAQ document tha tis included with the release package.
    3. If you still have questions, read again AND AGAIN!
    4 Most of the questions made in the past months are already answered in the docs.
    5. After reading 3 times, if you still have doubts, use PSNPATCH topic at psx-place, psx-scene, ps3hax or tortuga cove forums.
    Someone will be glad to help.
    Last edited by kokotonix on Sun Mar 15, 2015 3:13 pm, edited 87 times in total.

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    Re: [RELEASE] PSNPATCH - spoof consoleid, disable cfw, RAP2RIF

    Postby S4BRE » Sat Oct 19, 2013 9:29 pm

    Front Paged.
    Thanks.
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    Re: [RELEASE] PSNPATCH - spoof consoleid, disable cfw, RAP2RIF

    Postby windrider » Sat Oct 19, 2013 9:50 pm

    Excellent combination = stoker25 for psidpatch.
    user for psnope

    I have been using psidpatch for sometime. :)
    If we all are here to help others , then what exactly are others here for?

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    Re: [RELEASE] PSNPATCH - spoof consoleid, disable cfw, RAP2RIF

    Postby botserrano » Sat Oct 19, 2013 10:30 pm

    what if my psn account banned can pass with this tool my friend? thanks in advance.

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    Re: [RELEASE] PSNPATCH - spoof consoleid, disable cfw, RAP2RIF

    Postby windrider » Sat Oct 19, 2013 10:35 pm

    botserrano » October 19th, 2013, 9:30 pm wrote:what if my psn account banned can pass with this tool my friend? thanks in advance.


    You will still need a new idps and it will work.
    If we all are here to help others , then what exactly are others here for?

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    Re: [RELEASE] PSNPATCH - spoof consoleid, disable cfw, RAP2RIF

    Postby fyzeekhan » Sun Oct 20, 2013 12:23 am

    Hello,
    Thanks for the post, I really wanted to go online with my PS3 as to play fifa or any other racing games :D thank you very much, but being a noob its hard for me to understand the terms mentioned over here, can anyone help me out as to let me know the procedure starting from on how to install the app and use it? or a noob friendly tutorial would be much appreciated..


    thanks a lot for everyone who has worked upon this release. much appreciated

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    Re: [RELEASE] PSNPATCH - spoof consoleid, disable cfw, RAP2RIF

    Postby jackson60 » Sun Oct 20, 2013 1:08 am

    windrider » Sat Oct 19, 2013 10:35 pm wrote:
    botserrano » October 19th, 2013, 9:30 pm wrote:what if my psn account banned can pass with this tool my friend? thanks in advance.


    You will still need a new idps and it will work.





    hey man im new here and i have a question about the new psn patch & sigin 1.0, my ps3 its not banned yet and if i use psn patch and click TRIANGLE to disable cfw syscalls and delete execution history would make my psn safe without click homebrew while im using psn for online games plz help me i just need to make sure im doing right and thank you

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    Re: [RELEASE] PSNPATCH - spoof consoleid, disable cfw, RAP2RIF

    Postby windrider » Sun Oct 20, 2013 1:23 am

    jackson60 » October 20th, 2013, 12:08 am wrote:
    windrider » Sat Oct 19, 2013 10:35 pm wrote:
    botserrano » October 19th, 2013, 9:30 pm wrote:what if my psn account banned can pass with this tool my friend? thanks in advance.


    You will still need a new idps and it will work.





    hey man im new here and i have a question about the new psn patch & sigin 1.0, my ps3 its not banned yet and if i use psn patch and click TRIANGLE to disable cfw syscalls and delete execution history would make my psn safe without click homebrew while im using psn for online games plz help me i just need to make sure im doing right and thank you


    It will help, but again nothing is ever guaranteed that Sony won't find a way to ban you. These methods are better than using no method.
    If we all are here to help others , then what exactly are others here for?

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    Re: [RELEASE] PSNPATCH - spoof consoleid, disable cfw, RAP2RIF

    Postby windrider » Sun Oct 20, 2013 2:50 am

    Just want say thanks again to stoker25 for psidpatch.
    user for psnope.

    This works perfectly on Rogero 4.50 CFW :)
    If we all are here to help others , then what exactly are others here for?

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    Re: [RELEASE] PSNPATCH - spoof consoleid, disable cfw, RAP2RIF

    Postby jackson60 » Sun Oct 20, 2013 3:10 am

    windrider » Sun Oct 20, 2013 1:23 am wrote:
    jackson60 » October 20th, 2013, 12:08 am wrote:
    windrider » Sat Oct 19, 2013 10:35 pm wrote:
    botserrano » October 19th, 2013, 9:30 pm wrote:what if my psn account banned can pass with this tool my friend? thanks in advance.


    You will still need a new idps and it will work.





    hey man im new here and i have a question about the new psn patch & sigin 1.0, my ps3 its not banned yet and if i use psn patch and click TRIANGLE to disable cfw syscalls and delete execution history would make my psn safe without click homebrew while im using psn for online games plz help me i just need to make sure im doing right and thank you


    It will help, but again nothing is ever guaranteed that Sony won't find a way to ban you. These methods are better than using no method.


    Well it keep me safe aa long not to backup while my psn open, but some people didn't get banned while thry using cfw.

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